Print Reseller Scheme
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The future of flash?

Discussion in 'Website Design Forum:' started by graphicbreeze, Mar 26, 2011.

  1. graphicbreeze

    graphicbreeze Member

    Curious if your instructors have the same predictions. My web instructor feels very strongly that flash in on its death bed and may last another 3 years max. Just curious what you feel about flash's future?
  2. Corrosive

    Corrosive Moderator Staff Member

    I think Flash will always have a place but what the place is remains to be seen. Apple, HTML5, CSS3 and the rise and rise of JQuery are all hammering nails into the coffin of Flash. Would I expect to see sites built entirely from Flash in the next five years? Probably not. Will flash continue to find a niche? I believe so.

    It is well worth checking out what HTML5 is capable of...

    5 Must See HTML5 Sites
  3. chris_17

    chris_17 Member

    Totally agree that its dead, even adobe are beginning to realise.

    Personally I dont see any use for it whatsoever, especially with mobile getting bigger and bigger
  4. bigdm

    bigdm New Member

    Nah, I don't see flash going anywhere anytime soon.. But i do think we will see less and less of it. With the breakthroughs in modern coding, we can do a lot of work we depending on flash for, from elegant moving menu and pages, to browser based games

    Although, when i think about it, these days i almost always steer clients away from any flash based content these days, where maybe 5 years ago, i would push for it.. I guess times are changing
  5. Paul Murray

    Paul Murray Moderator Staff Member

    I tend to avoid Flash sites completely nowadays. As soon as I see that little bar loading up I'm off. I want my information and I want it NOW!
  6. Jurge

    Jurge New Member

    The problem with flash is is poor integration with HTML, however I don't think that we will see a complete disappearance of flash, there are still lots of animators that use flash, game designers, and app designers.
  7. bigdave

    bigdave Moderator Staff Member

    If the current trend for touch screen devices continues over the next few years, I can see flash being all but dead in the water.
  8. socreative

    socreative Member

    the future of flash will be much brighter when steve jobs dies
  9. bigdave

    bigdave Moderator Staff Member

    I sense an apple hater in the room.
  10. Stationery Direct

    Stationery Direct Administrator Staff Member

    Just out of interest what is the situation anyway, why don't apple want their devices to be able to play flash files?
  11. djb

    djb Member

    Stability and security I think were the main reasons.
  12. richimgd

    richimgd Member

    Why would people pay money for apps / games when they can get them through the device's browser for free? Apple basically prevented rich content being accessed through the browser to help the success of the Ap store. There were other things such as the Flash player not being ready for mobile such as when the iPhone first came out, but it became much more obvious about Apples anti flash policy when the iPad came out.
    That is Apple's side of the story. This is Adobe's side of the story: future of Flash | Adobe

    End of the day HTML5 is brining in new standards which mean flash isnt needed for things flash was once used for, such as image galleries and animated web pages etc. At the same time flash is transforming and evolving into something even better using 3D capabilities that are miles ahead of html5. Check out the new flash player 11 demos: YouTube - ‪AlternativaPlatform's Adobe Flash "Molehill" MAX Racer demo‬‏
    When this type of technology is on Android users will get games of this calibre for free, where apple user will have to pay like £10 for it though the app store... Apple want to control its content and its a fact companies will try to smear their rivals by negative PR.
    Last edited: May 27, 2011
  13. bigdave

    bigdave Moderator Staff Member

    I'm sure there was some issue about early attempts at flash for smartphone being massively memory intensive and causing them to over heat?..

    My understanding of the technical issues is that to run flash apps on an iPhone would require running iOS then running flash player then running the app which reduces performance, increases heat and ultimately knackers battery life (something that the iPhone suffers with already).

    I think the long and short of it is that Apple dont want to give away any portion of control over their apps and iOS. If flash was allowed, apple would lose control over the content of iphone apps, potentially opening them up to malicious apps. Before anyone says this is rubbish, just remeber that because of apples strangle hold on their iOS it's currently the only smartphone os not to be hit by in app virus attacks and malicious apps.

    If Apple's rejection of flash was a personal vendetta they would have removed flash support from OS X on the grounds that HTML5 is better.
  14. richimgd

    richimgd Member

    I'm not sure if this is true, remember its only like going on a web page with poor javascript coding which could cause performance issues.

    This is true to a point. Flash content would run over the top of the OS using the flash runtime environment. This would give apple no control over it. It is debatable about battery life though as you would need to compare flash content with something similar to JS / html5 as often this content will strain the battery just as much. It is not fair to compare flash content with text only content!

    There have been malicious Apps in the App store, this is a fact although I cant remember if it was just a one off or if there have been a number. Once realised these apps were removed form the store. For me I'd rather have a choice of flash and get full access to the web, with a slight chance of getting a website that crashes the browser. Again you can quite easily get a javascript site that could kill your iPhone.

    OSX is thankfully not a locked down platform though! Although it might slowly end up being that way with the introduction of the Mac App store! Remember Apple have to approve apps in the Mac App store and take a 30% cut. Its important to note that Apple don't preinstall Flash on new Macs and Safari deliberately makes missing flash content stay missing. I.e it doesn't say flash player required, download it here etc like any other browser. Also it is known that Apple keep certain APIs closed so that flash cant make use of the system to its full potentiol. If flash seems slow on your mac using Safari, try another browser such as Chrome. You will realise how much quicker it is!

    Flash will be around for years, but perhaps not in its current state. You wont get flash on iOS though which is why I will never use it!
    Last edited: May 27, 2011
  15. richimgd

    richimgd Member

  16. bigdave

    bigdave Moderator Staff Member

    If youve seen much about the next OS X (Lion) it's becoming very iOS like....
    I've had an iphone for 2 years now and think that in that time I've had perhaps 2 issues with no flash, which isn't really much of an issue.
  17. richimgd

    richimgd Member

    Yeah I have seen / read about OSX Lion. Its the App Store which is the first signs of Apple controlling what software people are 'allowed' to install on there computers.
  18. tom thurs

    tom thurs Member

    There's already Unity which is already being used for apple apps. Also what's that being run on? Unity and it scales to what it's running on.

    Are flash a bit late to the party?
  19. richimgd

    richimgd Member

    I'm talking about accessing next generation 3D content through the browser without having to go through the App store. Can you get advanced 3D capabilities like that on iOS devices through the browser..? NO :icon_wink:
  20. tom thurs

    tom thurs Member

    Ah I see.
    You can run unity through a browser, not on ios but you'd think apple wouldn't want flash playing 3D on there browser as it takes $ from the app store

Share This Page