richimgd
Member
Ah I see.
You can run unity through a browser, not on ios but you'd think apple wouldn't want flash playing 3D on there browser as it takes $ from the app store
Welcome to the thread :icon_wink:
Ah I see.
You can run unity through a browser, not on ios but you'd think apple wouldn't want flash playing 3D on there browser as it takes $ from the app store
Welcome to the thread :icon_wink:
I'm not talking about THAT kind of 3D. I'm just taking about getting xbox kind of graphics in the browser which you cant get through web standards. Remember Flash has always been about going beyond web standards. Now that HTML has evolved into html5 things like animation and transition and (currently very simple / primative) video can be created in the browser without flash. My point was Flash hasnt just stayed still, it has evolved into something else again, heres the link: flash player 11 molehill demos - Google SearchApple reportedly patented their own ideas & designs for a 3d technology some time ago (i think it was about 18-24 months ago). This might just have been to prevent anyone else thinking of the same system (apple are renowned for doing that) or because theyre developing their own technology, who know.
Either way I don't think we need to worry too much as it's unlikely we'll be buying 3D touch screen devices any time soon (not without wearing silly specs anyway). I haven't overlooked the Nintendo 3DS but a device that makes users feel sick with prolonged use isn't exactly great is it. lol
Of couse you can get 3D content through the App store, but often you have to pay for it which isnt very good if you buy something and then you dont enjoy playing it after a while, you've just wasted your money.My point is if you can't run flash on ios in any form but you can run unity on ios even though it's through the app store and you can use unity for browsers what's the point of getting flash? You might be able to do some other things in flash but you could just use html5
Of couse you can get 3D content through the App store, but often you have to pay for it which isnt very good if you buy something and then you dont enjoy playing it after a while, you've just wasted your money.
You can get the Unity library for Flash and if you can get next generation 3D through the devices browser without going through the App store then it gives the user more CHOICE and SAVES them MONEY. The way I see it thats a GOOD thing.
This is really a Flash debate rather than a Unity debate. My points are Flash is evolving and innovating and has a future on (and outside) the web which goes far beyond web standards and HTML5. Some of the CSS3 transitions (seen as HTML5, but technically not) are no better than what Flash was 10 years ago. Flash has changed since then!!!
Flash is just a digital tool yet some people get really caught up in it or go as far as hating it. I'd rather have the choice of Flash and because it is on Andorid which is now the worlds NUMBER 1 mobile platform, then it isn't going to disappear like some people predicted.
I think it's misguided to simply believe that the thing that will 'kill' flash is CSS3 transitions, in my opinion a small amount of problems with flash are to do with CSS. What's Flash used for most on the internet? Video, Audio and games. What does HTML5 cater for? Video, Audio and Canvas. You can create brilliant 2D games using Canvas and Javascript takes a look at Rawkets. Also, once their is further support for WebGL 3D hardware accelerated games can begin to take shape.
As for video and audio, you can use these more or less now, the only problem is compatibility. Because things like MP3 isn't an open format and the browser makers have to pay to use the format, corporations like Apple can really only afford to do so while Mozilla cant. The .Ogg format is an open source format which is one of the reasons why there is a push for this. Likewise video things like MP4 is a closed format while Theora is not.
Once these things have been addressed I think that will hurt Flash a lot.
I know there're SEO issues with using flash but still, it's not even a problem if one know what he's doing![]()
NO! That is a pretty ill-informed statement. :icon_hide: The difference between the 2 versions of the language is huge and makes the AS3 version of the language much more fast and powerful giving developers a massive leap in potential. What exactly were you expecting? The possibilities from AS3 is virtually infinate (unless it involves being on an ipad within the browser... although there is the iOS packager for Flash :icon_winkdoes anyone else feel like they were expecting something much more impressive from AS3?
I feel it's been a bit of a cop out just doing the same as AS2 but in a completely different way?
It depends what you mean by that. It is still widely used on the net. You work in print then? Thats like me saying print is nearly dead..! (Which it isn't obviously)Flash is nearly dead, Viva FLASH !