Just don't get sucked into clients telling you how long a job should take. If you aim for £20 per hour and a client says 'you are a talented designer a logo should only take an hour' then they need a reality check and you will be left working for hours for £20.
Wise this advice is.
Have a good idea in mind of how long a job will take and then charge accordingly for your time. It's not always easy mind you!
Very wise this advice is.
Don't be afraid to negotiate but have a bottom limit you where you will walk away.
Super wise this advice is.
Also beware the 'if you do this cheap now then I'll get you more work in the future' crowd. They won't. They will take your hard work and disappear.
Yet more wise this advice is.
Corrosive is bang on throughout. Esp on the last couple of points.
I'd also add a couple of recommendations:
1. Playing on psychology is really important. As an average human, if you tell me that something should cost X my natural response is to barter you down to X - 10%. As a client, I want to think that my wonderful negotiating skills have led to me getting a better deal out of you than I would have done otherwise. As a supplier, you don't want to work for X - 10%. Solution? Quote me X + 10% for the job.
It sounds ridiculous, I know, but this works so often that there has to be something to it!
2. Rate yourself honestly. I started out as a designer and was making an ok living out of it. After about 6 months I realised 2 things:
a) I was competent, but I wasn't GREAT. At best, I can honestly say that I'm good on a good day at design. I'm nowhere near as good as 90% of the good folks on GDF.
b) I was better at negotiation and admin. My skill set was better suited to running a reseller (which I had been dabbling in).
If you can step back, take stock, and rate your strengths and weaknesses impartially then you'll be able to focus on the type of work that keeps a roof over your head. You might end up having to scale back on stuff that you really enjoy in order to churn out things that you can command a better fee for. You may be lucky, and be blessed with immeasurable talent (in which case I am super envious, but good for you). In either case, remember that you work to live, not the other way about.
3. Seriously consider reselling print (Boss Hog's reseller scheme is a great place to start). Design takes time, upselling the printing on top doesn't. If you don't get greedy then you can start adding little bits of extra cash to your work simply for sending an email or two. It really is a no-brainer.
4. For God's sake, stay on top of your invoicing and other accounts. Get at least a 40% deposit on all work before you even consider opening up Photoshop/Illustrator/Indesign. On the accounts side: do a little, do it often.
5. Stick around on GDF. I've been lurking here for a good three years. It's a constant source of advice, support and fun. Life in both the design and print industries can be tedious at times, dispiriting at others (as well as awesome occasionally). Being part of a community that understands how these things go, that can sympathise when you get a mental client, and that can be happy for you when you pull off a great deal is worth a hell of a lot!
Good luck - and look forward to hearing from you again soon!
:icon_cheers:
--PB