Interface Re-design


New Member
Interface Re-design

For part of a University project I'm re-designing an N64 interface to create an effective PC style interface while keeping to the theme of the original game.
The game that I have used as a base for the items/spec list is The Legend of Zelda - Ocarina of Time. The screens I will be re-designing are just the equipment, items, quest and map screens.
These are the original screens from the game in-case anyone if unfamiliar with it.

The following images are the current screens and assets for the interface in Photoshop. Any suggestions and critique would be most appreciated :)
The design has been changed to create a UI more suitable for the games genre that fits in with the world, instead of just something that would appear over the screen. Feedback and suggestions would be much appreciated

Inventory Screen:
This is a combination of the original equipment and items screens. If equipment is selected then only a specific group of items would be visible.
The inner window around the green tunic icon shows that it would be currently selected and its description would appear in the box below. The arrows and items along the second line will be hidden initially as they will be under the items tab. While the top row would be under the equipment so they will be separate. The character model is included as it would be updated when suitable equipment is selected.

Quest Screen:
This includes the main quest items and ocarina song notes and the tune you should play. The highlight around the note would only be applied to the currently selected song note. The required keys for the song would then be shown.

Map Screen:
This would simply be the map screen. The location name would change depending on the players location.

The custom Photoshop brushes that were used can be found here on Obsidian Dawn:
Vector Foliage Photoshop & GIMP Brushes | Obsidian Dawn
Foliage Swirls Photoshop & GIMP Brushes | Obsidian Dawn
Water Stains Photoshop & GIMP Brushes | Obsidian Dawn