how do i get this shading effect

i need some help getting this spiky-ish shading for my graphic.here's an example: any suggesttions?
666c717934811fc08e9c8a844c05a936.jpg
 
Vector pen tool I should think. You can see he's used a grid of some kind, then stepped and repeated and deleted etc.
There's probably some quick and easy way to do it, where's Scotty when you need him?
 
Not sure what kind of grid system that is, looks all over the place to me.

There are always many ways to skin a cat and I'm sure there is probably a more 'automated' way of doing this but I would simply use horizontal lines for the shading, create one line using the pen tool then use the Width Tool to widen one end of the line to the desired width, then go to, Object -> Transform -> Move, input the correct positions, hit copy then simply hold command and keep hitting D to duplicate that command for the next shading. Then just select them all, Shear them to the required angle and finish off by masking the ends so that they all appear to line up straight.
 
where's Scotty when you need him?

LOL! Keeping my head down. ;)

As above. LOADS of ways to achieve the same/similar thing in Ai.

Not sure if there is an automated way of achieving this and if there was, it'd probably take more work for a one off design.

I'd set up a grid by drawing horizontal and vertical lines and set the horizontals to the required amount and note this and convert them to guides..

The shading could be made from basic triangles.

From there you could either manually pull the points to the right shape or use the shear tool and then either duplicate them or set them to a blend to repeat it before expanding them.

I'd probably try drawing a triangle and make sure it points the right way and pull it horizontally to the right width.
Use the shear tool (double click to open the settings) and set to a vertical axis same as you set/rotated your guides.
Once you have this you can duplicate or make a blend.

It may seem a little long winded setting the shear but once you know the amount, you can set all the shading the same way and use to to set the other plane by adding a minus yo your skew setting.

I think it's one of those manual tasks where you learn along the way that could prove really rewarding.
 
You can also just rotate the triangle to the desired angle before making the duplications. Which ever way you prefer really as long as the spacing is consistent.
 
Not sure what kind of grid system that is, looks all over the place to me.

There are always many ways to skin a cat and I'm sure there is probably a more 'automated' way of doing this but I would simply use horizontal lines for the shading, create one line using the pen tool then use the Width Tool to widen one end of the line to the desired width, then go to, Object -> Transform -> Move, input the correct positions, hit copy then simply hold command and keep hitting D to duplicate that command for the next shading. Then just select them all, Shear them to the required angle and finish off by masking the ends so that they all appear to line up straight.
LOL! Keeping my head down. ;)

As above. LOADS of ways to achieve the same/similar thing in Ai.

Not sure if there is an automated way of achieving this and if there was, it'd probably take more work for a one off design.

I'd set up a grid by drawing horizontal and vertical lines and set the horizontals to the required amount and note this and convert them to guides..

The shading could be made from basic triangles.

From there you could either manually pull the points to the right shape or use the shear tool and then either duplicate them or set them to a blend to repeat it before expanding them.

I'd probably try drawing a triangle and make sure it points the right way and pull it horizontally to the right width.
Use the shear tool (double click to open the settings) and set to a vertical axis same as you set/rotated your guides.
Once you have this you can duplicate or make a blend.

It may seem a little long winded setting the shear but once you know the amount, you can set all the shading the same way and use to to set the other plane by adding a minus yo your skew setting.

I think it's one of those manual tasks where you learn along the way that could prove really rewarding.
Thank you all for the pointers!
 
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