Jri
Member
Hi all,
A fair bit of the freelance work I do is providing illustrated assets for animation. These often take the form of character illustrations that are broken down into parts/limbs that can then be manipulated during the animation process. Over the years, I have been building up an illustrator file or two full of different hands, faces, limbs etc..
When producing static illustrations, I have found that building an image from my bank of pre-drawn parts instead of starting from scratch speeds up my workflow massively. Does anyone else do this? It only lends itself to certain styles of drawing (2D vector shapes in my case).
Is there an ethical/legal issue when doing this (charging two different clients to use the same element in each of their designs, where does a client's ownership of the work start/end within an image etc...)?
One benefit to me other than workflow speed, is that it helps to maintain a consistent visual style (and quality control in some ways).
I can think of a number of high profile artists who do this in their work (usually with a distinctive character style), and who work commercially (Shepard Fairey, Flying Fortress, KAWS, Dalek).
I'd love to hear everyone's thoughts on this.
Thanks,
Jri.
A fair bit of the freelance work I do is providing illustrated assets for animation. These often take the form of character illustrations that are broken down into parts/limbs that can then be manipulated during the animation process. Over the years, I have been building up an illustrator file or two full of different hands, faces, limbs etc..
When producing static illustrations, I have found that building an image from my bank of pre-drawn parts instead of starting from scratch speeds up my workflow massively. Does anyone else do this? It only lends itself to certain styles of drawing (2D vector shapes in my case).
Is there an ethical/legal issue when doing this (charging two different clients to use the same element in each of their designs, where does a client's ownership of the work start/end within an image etc...)?
One benefit to me other than workflow speed, is that it helps to maintain a consistent visual style (and quality control in some ways).
I can think of a number of high profile artists who do this in their work (usually with a distinctive character style), and who work commercially (Shepard Fairey, Flying Fortress, KAWS, Dalek).
I'd love to hear everyone's thoughts on this.
Thanks,
Jri.