I digitise art objects (sorry, I cannot show my work, they are from private collections) and I came to a problem that the scanner I use provides single texture map. which doesn't look good enough on render (I use PBR model). I usually just create new textures with Substance Painter (It belongs to Adobe now, so this is the right subforum, but I don't think it's the optimal workflow, It's difficult to make new textures to be absolute copy of original object, though it is important. I would be grateful if someone can help me to find out efficient way to edit 3d scanned textures to leave only pure colour data, which I will use as albedo map. I also have Photoshop.
I mentioned that I cannot show my own work, but
[link removed - Levi, moderator]
I hope that would be enough to form an impression.
Thank you in advance!
I mentioned that I cannot show my own work, but
[link removed - Levi, moderator]
I hope that would be enough to form an impression.
Thank you in advance!
Last edited by a moderator: