I was basically trying to make them look a bit more timeless, rather than the original look which i felt would age quite quickly.
I was quite surprised about the comments prefering the original eyes though - was that just because you weren't keen on the bottom eyes, rather than liking the plain circles?
I don't mind the lower eyes at all.
They do remind me of Southpark characters though.
The thing with character design of this sort is building in an emotional connection that the viewer gets from the off.
This is the hard bit.
As base images I like the top set better as they look more endearing to me.
A little like what
Meomi do with theirs.
They may seem to have less expression than the lower but that comes when you start to pose them out and it's much quicker and easier to work with as well, especially if you don't do this kind of thing all the time.
With the lower set you'll need to build an expression set that would need to be more extensive and difficult than the top. (K.I.S.S rule).
If you use the same eyes across the board then they risk looking a bit odd and the circles are a lot more adaptable but that's up to you.
I do get what you're saying about making them look more timeless but I think the upper set achieve this better personally.
Please don't get me as being over critical or a bit funny.
I've built lots of character sets like this before and one had almost every animal you could think of with about 20 different poses/expressions each so I learned from my own mistakes.
(K.I.S.S rule). again.
Once you start dropping them into scenes and posing them you'll see what I'm getting at.
You may have already built them this way but it helps to make them in a modular way.
As if you were going to animate them with arms, body, legs, head, face, ears and stuff all separate.
It makes them much easier to work with later on.