Hmm... I dunno. I still need to apply the 3d shape.
Maybe I'm thinking of this from an OpenGL perspective (my only formal training in 3d graphics). There I would define the shape, including the twisted parts, and then apply a "skin". In this case the hardest part would be defining the shape...
I have a pattern in the form of a mundane rectangular image. What I want to do is transform the image so that it looks like this rectangular pattern is a ribbon that was twisted around to form something resembling an infinity symbol (or a figure-8 if you like). How would I go about doing...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.